====== L3DT release 2.4 beta3 ====== Released on the 1st of June, 2006 ([[bundynews>l3dt:ann:v2.4beta3|see announcement]]) ===== Changes ===== * **Debugging** * Fixed '//Ops->DM->Mod params//' and '//Ops->DM->Gen from HF//'. * Fixed RAW import. * Fixed HF import from JPEG. * Fixed per-pixel reproducibility of TX_GenMapPro. * Fixed '//Next >>//' toolbar-button for WM flooding, when HF has been re-calculated. * Fixed shadow-casting on gigapixel light-maps. * Fixed per-pixel tex routine on multi-climate maps. * Fixed spurious error report when saving empty WM with no WBL. * Fixed '//Active map->split to mosaic//' for heightfield. * Fixed missing JPEG and 'all files' filter in texture-selection file dialogs. * Called UnifyScale after '//Active map->duplicate tile borders//' for heightfield. * **Texturing & land types** * Added strata. * Added purpose-built land type editor (somewhat crude). * Added colour modifiers for each land type texture. * Allowed arbitrary number of textures per land type. * Added calc combo to climate manager. * Add 'rand' to land type noise settings. * Made perlin freq. relative to HF pixel size. * Changed default texture directory so that climates are more portable. * Changed to cli.xml v2.1 * Rebuilt climates: * Temperate * Arctic * Desert * **Other** * Added check-flag for '//ActiveMap->duplicate tile borders//', and prevented users from doing it twice. * Re-tweaked mosaic erosion routine. * Added mosaic support for GLScene HTF format. * Added 18-month update limit to pro keys.