====== The light map ====== The //light map// is just that - it is a map of the light intensity on the surface of the heightfield. It is used when generating the [[l3dt:reference:maps:tx|texture map]]. ===== Example map ===== {{ l3dt:reference:maps:lm.jpg }} The sunlight used in this map was yellow-white, but it can be any RGB colour you like. Note that the [[l3dt:algorithms:lm#light_absorption_by_water|water absorption]] option has been used here, thus the seafloor is very dark, and shallows are green-blue. ===== Further reading ===== * User-guide topics: * [[l3dt:userguide:ops:lm|Generating the light map]]. * Algorithm information * [[l3dt:algorithms:lm|Light-mapping algorithms]].