====== Altitude range ====== Some land types might be prevalent at one altitude but scarce elsewhere (eg. snow in a desert climate will only exist at higher altitudes). Thus in L3DT each land type has an altitude range, which is defined by the //MinAlt// and //MaxAlt// settings. These settings are accessed from the [[l3dt:userguide:climates:ltedit:pane2|parameters tab]] of the [[l3dt:userguide:climates:ltedit|land type editor]] dialog: {{ l3dt:userguide:dialogs:ltedit_pane2.png?220 }} * The //Min alt// number sets the minimum height for this land type, measured in metres. The //ramp// setting allows you to blur the cutoff edge, by gradually lowering the score of this land type. For example, a 'snow' land type might have a minimum altitude of 800m and a band width of 100m, which means the snow line will be found between 700 and 800m depending on the gradient/curvature/water/etc settings of the land type, with 'natural' blending. * The //Max alt// setting works in the same way as //Min alt//, except that it sets the maximum height for the land type. * The //Min alt// and //Max alt// settings are only used if their check-boxes are checked.