====== Cliffs and terraces (DM parameter) ====== The 'cliffs and terraces' slider in the //[[l3dt:userguide:wizards:designparams|design map parameters]]// wizard determines the number and strength of the cliff/terrace overlays applied to your heightmap. This is demonstrated below, where where I've made terrain with cliffs and terraces settings from 0% up to 100%:
^ Cliffs and terraces ^ Heightfield ^ 3D render ^ | 0% (left, none) | {{l3dt:algorithms:dm:params:cliffs:cliffs_0_hf.png?200}} | {{l3dt:algorithms:dm:params:cliffs:cliffs_0_3d.jpg?300}} | | 25% | {{l3dt:algorithms:dm:params:cliffs:cliffs_25_hf.png?200}} | {{l3dt:algorithms:dm:params:cliffs:cliffs_25_3d.jpg?300}} | | 50% (centre, default) | {{l3dt:algorithms:dm:params:cliffs:cliffs_50_hf.png?200}} | {{l3dt:algorithms:dm:params:cliffs:cliffs_50_3d.jpg?300}} | | 75% | {{l3dt:algorithms:dm:params:cliffs:cliffs_75_hf.png?200}} | {{l3dt:algorithms:dm:params:cliffs:cliffs_75_3d.jpg?300}} | | 100% (right, many) | {{l3dt:algorithms:dm:params:cliffs:cliffs_100_hf.png?200}} | {{l3dt:algorithms:dm:params:cliffs:cliffs_100_3d.jpg?300}} |