====== Erosion (DM parameter) ====== The 'erosion' slider in the //[[l3dt:userguide:wizards:designparams|design map parameters]]// wizard determines the amount of fluvial and thermal erosion that will be applied to your heightmap. This is demonstrated below, where where I've made terrain with erosion settings from 0% up to 100%:
^ Erosion ^ Heightfield ^ Terrain normals ^ 3D render ^ | 0% (left, none) | {{l3dt:algorithms:dm:params:erosion:erosion_0_hf.png?200}} | {{l3dt:algorithms:dm:params:erosion:erosion_0_tn.jpg?200}} | {{l3dt:algorithms:dm:params:erosion:erosion_0_3d.jpg?300}} | | 30% | {{l3dt:algorithms:dm:params:erosion:erosion_30_hf.png?200}} | {{l3dt:algorithms:dm:params:erosion:erosion_30_tn.jpg?200}} | {{l3dt:algorithms:dm:params:erosion:erosion_30_3d.jpg?300}} | | 50% (centre, default) | {{l3dt:algorithms:dm:params:erosion:erosion_50_hf.png?200}} | {{l3dt:algorithms:dm:params:erosion:erosion_50_tn.jpg?200}} | {{l3dt:algorithms:dm:params:erosion:erosion_50_3d.jpg?300}} | | 70% | {{l3dt:algorithms:dm:params:erosion:erosion_70_hf.png?200}} | {{l3dt:algorithms:dm:params:erosion:erosion_70_tn.jpg?200}} | {{l3dt:algorithms:dm:params:erosion:erosion_70_3d.jpg?300}} | | 100% (right, strong) | {{l3dt:algorithms:dm:params:erosion:erosion_100_hf.png?200}} | {{l3dt:algorithms:dm:params:erosion:erosion_100_tn.jpg?200}} | {{l3dt:algorithms:dm:params:erosion:erosion_100_3d.jpg?300}} |