====== Noise strength (DM parameter) ====== The 'noise strength' slider in the //[[l3dt:userguide:wizards:designparams|design map parameters]]// wizard determines the amount of random fractal and peak noise that will be applied to your heightmap. This is demonstrated below, where where I've made terrain with noise strengths from 0% up to 100%:
^ Noise strength ^ Heightfield ^ 3D render ^ | 0% (left, none) | {{l3dt:algorithms:dm:params:noisestrength:noisestrength_0_hf.png?200}} | {{l3dt:algorithms:dm:params:noisestrength:noisestrength_0_3d.jpg?300}} | | 25% | {{l3dt:algorithms:dm:params:noisestrength:noisestrength_25_hf.png?200}} | {{l3dt:algorithms:dm:params:noisestrength:noisestrength_25_3d.jpg?300}} | | 50% (centre, default) | {{l3dt:algorithms:dm:params:noisestrength:noisestrength_50_hf.png?200}} | {{l3dt:algorithms:dm:params:noisestrength:noisestrength_50_3d.jpg?300}} | | 75% | {{l3dt:algorithms:dm:params:noisestrength:noisestrength_75_hf.png?200}} | {{l3dt:algorithms:dm:params:noisestrength:noisestrength_75_3d.jpg?300}} | | 100% (right, high) | {{l3dt:algorithms:dm:params:noisestrength:noisestrength_100_hf.png?200}} | {{l3dt:algorithms:dm:params:noisestrength:noisestrength_100_3d.jpg?300}} |