====== Material file (XML) ====== The L3DT //material file// (.mat.xml) is an XML-based file (using [[l3dt:formats:specs:xml|L3DT's XML format]] spec) that contains the texture and bump-map settings and parameters of a [[l3dt:reference:glossary#material]]. For more information on the climate/material system in L3DT, please refer to the [[l3dt:algorithms:cli|climate algorithms]] page. ===== Example file ===== See {{:l3dt:formats:specs:arctic_cliffs.mat.xml}}