====== The terrain normals map ====== The //terrain normals map// is a map of vectors perpendicular to the [[l3dt:reference:maps:hf|heightfield]] surface. This map is used only for generating the [[l3dt:reference:maps:lm|light map]]. ===== Example map ===== {{ l3dt:reference:maps:tn.jpg }} Here the three colours (//r//, //g//, //b//) are used to represent the three components of the normal vector (//x//, //y//, //z//). ===== Further reading ===== * User-guide topics: * [[l3dt:userguide:ops:tn|Generating the normals map]]. * [[l3dt:userguide:ops:lm|Generating the light map]]. * Algorithm information: * [[l3dt:algorithms:lm#Calculating light intensity]]. * [[l3dt:algorithms:lm#Bump-mapping]].