====== Making a design map for a fractal / perlin / imported heightfield ====== It may be useful in some instances to create a design map for a heightfield that was generated via the perlin or fractal algorithms, or otherwise imported from a file. With a design map, you may do such things as specifying the locations of lakes, or paint different climate distributions using the [[l3dt:userguide:tools:dm_brush|design map brush]]. To generate a design map for a heightfield, select the '//Operations->Design map->Generate from HF...//' option from the menu. This option will open the //design map size// wizard, where you'll first have to choose the resolution of your design map: {{ l3dt:userguide:wizards:dmsize_gen_from_hf.png |l3dt:userguide:wizards:dmsize_gen_from_hf.png }} The different choices are explained in the documentation for the [[l3dt:userguide:newmap:design_inflate#the_design_map_size_wizard_pane|design map size]] wizard pane, but the short version is: __//use the 64x option.//__ Once your are done with the design map resolution, click on the '//Next >>//' button. At this point you may be asked to confirm permission for your heightfield to be resized if the current heightfield size is not a multiple of your chosen design map resolution (e.g. 64x): {{ :l3dt:userguide:newmap:design_inflate:hf_resize_notice.png |:l3dt:userguide:newmap:design_inflate:hf_resize_notice.png}} Once you're through the //design map size// wizard, you will proceed to the [[l3dt:userguide:newmap:design_inflate#the_design_map_parameters_wizard_pane|design map parameters]] wizard (below), where you can set some of the 'high level' parameters used to generate your design map. {{ l3dt:userguide:wizards:designparams_gen_from_hf.png |l3dt:userguide:wizards:designparams_gen_from_hf.png }} Because the heightfield already exists, you cannot modify the //average altitude//, //altitude range//, or //feature scale//. For an quick guide to what the //other// parameters do, please consult these pages: * [[l3dt:algorithms:dm:params:noisestrength|Noise strength]] * [[l3dt:algorithms:dm:params:noiseshape|Noise shape]] * [[l3dt:algorithms:dm:params:cliffs|Cliffs and terraces]] * [[l3dt:algorithms:dm:params:erosion|Erosion]] * [[l3dt:algorithms:dm:params:lakes|Lakes]] After setting your design map parameters, click //OK// in this wizard to start L3DT generating your design map.