====== Excessive RAM usage on large, tiled maps ====== ^ Description| When flying around on large mosaic maps, L3DTVi2 will eventually eat-up all the RAM. | ^ Root cause | I haven't looked into it yet, but I suspect L3DTVi2 does not unload its tile cache properly. | ^ First observed | 2nd of April, 2006 (probably happened from first release, though). | ^ Bug status | Still active. No ETA on a fix just yet. | ^ Workaround | None. |