====== zmap_GetDataPtr ====== ===== Description ===== Retrieve the raw handle to map memory. ===== Files ===== ^ Declaration | ''Zeolite.h'' | ^ Implementation | ''Zeolite.cpp'' | ===== Function prototype ===== void* zmap_GetDataPtr(ZMAP hMap); ===== Arguments ===== ^ Name ^ Type ^ Comment ^ | //hMap// | ''ZMAP'' | The ZMAP handle of the map for which the data handle is to be retrieved. | ===== Return value ===== A null pointer if: * The map is not allocated. * The map is a mosaic (there is no contiguous memory in a mosaic; use ''[[zeolite:functions:zmap_tile_GetDataPtr]]'' instead). * The map is non-contiguous (test with ''[[zeolite:functions:zmap_IsContiguous]]'', and use ''[[zeolite:functions:zmap_GetScanlinePtr]]'' to retrieve memory address instead). * An unspecified error occurred. A valid (non-null) pointer otherwise. ===== Comments ===== ==== Pixel ordering ==== Pixels are ordered in rows going east-to-west, with rows ordered south to north. To convert from x/y coordinate to memory offset, use the following formula: long offset = (x + nx * y) * PixelMemSize; ...where //ny// is the map width (in pixels) and //PixelMemSize// is the size in memory of one pixel (see ''[[zeolite:functions:zmap_GetPixelSize]]''). To convert from memory offsets to pixel coordinates, use the following formulae: long x = (offset/PixelMemSize)%nx; long y = (offset/PixelMemSize)/nx; ==== Use 'zmap_GetPixel' / 'zmap_SetPixel' where possible ==== It is recommended that, wherever possible, the ''[[zeolite:functions:zmap_GetPixel]]'' / ''[[zeolite:functions:zmap_SetPixel]]'' functions are used for accessing map data, instead of direct memory access with ''zmap_GetDataPtr''. Those functions include coordinate checking and memory protection, as well has handling mip-mapping and mosaic tile cache loading/saving and automatically.