====== zview_ShowMap ====== ===== Description ===== Set the map displayed in the main window of L3DT. ===== Files ===== ^ Declaration | ''Zeolite.h'' | ^ Implementation | ''Zeolite.cpp'' | ===== Function prototype ===== bool zview_ShowMap(const char* lpProjMapName); ===== Arguments ===== ^ Name ^ Type ^ Comment ^ | lpProjMapName | const char* | A pointer to a C-style string containing the name of the map layer to be displayed. | ===== Return value ===== ''true'', pretty much all the time. ===== Comments ===== ==== Values of lpProjMapName ==== The following values of //lpProjMapName// are valid: ^ //lpProjMapName// ^ Which map is it? ^ | "DM" | The design map. | | "HF" | The heightfield. | | "WM" | The water map. | | "WS" | The water salinity map. | | "AM" | The attributes map. | | "TN" | The terrain normals map. | | "LM" | The light map. | | "TX" | The texture map. | If other custom map layers are present in the project, their names may be used also. ==== Function is asynchronous ==== view_ShowMap will return before the map is actually re-drawn. This is because L3DT draws the map in another thread.