Retrieve a handle to a map layer from the application's project.
Declaration | zProj.h |
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Implementation | zProj.cpp |
ZMAP zproj_GetMap(const char* lpMapName);
Name | Type | Comment |
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lpMapName | const char* | A handle to a C-style string containing the name of the map to be retrieved. See comments for legal values. |
Null if an error occurred, and a valid non-null ZMAP handle otherwise.
The following values of lpMapName are supported:
lpMapName | Which map is it? |
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“DM” | The design map. |
“HF” | The heightfield. |
“WM” | The water map. |
“WS” | The water salinity map. |
“AM” | The attributes map. |
“TN” | The terrain normals map. |
“LM” | The light map. |
“SpecLM” | The specular light map. |
“TX” | The texture map. |
The names of any custom map layers in the project are also supported.