Set the map displayed in the main window of L3DT.
| Declaration | Zeolite.h | 
|---|---|
| Implementation | Zeolite.cpp | 
bool zview_ShowMap(const char* lpProjMapName);
| Name | Type | Comment | 
|---|---|---|
| lpProjMapName | const char* | A pointer to a C-style string containing the name of the map layer to be displayed. | 
true, pretty much all the time. 
The following values of lpProjMapName are valid:
| lpProjMapName | Which map is it? | 
|---|---|
| “DM” | The design map. | 
| “HF” | The heightfield. | 
| “WM” | The water map. | 
| “WS” | The water salinity map. | 
| “AM” | The attributes map. | 
| “TN” | The terrain normals map. | 
| “LM” | The light map. | 
| “TX” | The texture map. | 
If other custom map layers are present in the project, their names may be used also.
view_ShowMap will return before the map is actually re-drawn. This is because L3DT draws the map in another thread.