Set the map displayed in the main window of L3DT.
| Declaration | Zeolite.h |
|---|---|
| Implementation | Zeolite.cpp |
bool zview_ShowMap(const char* lpProjMapName);
| Name | Type | Comment |
|---|---|---|
| lpProjMapName | const char* | A pointer to a C-style string containing the name of the map layer to be displayed. |
true, pretty much all the time.
The following values of lpProjMapName are valid:
| lpProjMapName | Which map is it? |
|---|---|
| “DM” | The design map. |
| “HF” | The heightfield. |
| “WM” | The water map. |
| “WS” | The water salinity map. |
| “AM” | The attributes map. |
| “TN” | The terrain normals map. |
| “LM” | The light map. |
| “TX” | The texture map. |
If other custom map layers are present in the project, their names may be used also.
view_ShowMap will return before the map is actually re-drawn. This is because L3DT draws the map in another thread.