Set the map displayed in the main window of L3DT.
Declaration | Zeolite.h |
---|---|
Implementation | Zeolite.cpp |
bool zview_ShowMap(const char* lpProjMapName);
Name | Type | Comment |
---|---|---|
lpProjMapName | const char* | A pointer to a C-style string containing the name of the map layer to be displayed. |
true
, pretty much all the time.
The following values of lpProjMapName are valid:
lpProjMapName | Which map is it? |
---|---|
“DM” | The design map. |
“HF” | The heightfield. |
“WM” | The water map. |
“WS” | The water salinity map. |
“AM” | The attributes map. |
“TN” | The terrain normals map. |
“LM” | The light map. |
“TX” | The texture map. |
If other custom map layers are present in the project, their names may be used also.
view_ShowMap will return before the map is actually re-drawn. This is because L3DT draws the map in another thread.