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l3dt:about [2011/08/02 05:56] aaron |
l3dt:about [2017/08/31 06:39] (current) |
| ==== Calculations and optimisations ==== | | ==== Calculations and optimisations ==== |
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- | * Support for [[l3dt:userguide:multithreading|multi-core processing]]. | |
- | * An [[l3dt:algorithms:mosaics|automatic disk paging]] system that supports heightfields up to 128k <html>×</html> 128k pixels in size (16 gigapixels) and textures up to 4M <html>×</html> 4M pixels (16 terapixels). //Want to make [[wp>MegaTexture|megatextures]]?// No problem! | |
| * An automated calculation pipeline that allows you to [[:l3dt:userguide:ops:calcqueue|queue-up]] some or all of your calculations, set the relevant settings, and then walk away while L3DT does its thing. No program baby-sitting is required. | | * An automated calculation pipeline that allows you to [[:l3dt:userguide:ops:calcqueue|queue-up]] some or all of your calculations, set the relevant settings, and then walk away while L3DT does its thing. No program baby-sitting is required. |
| + | * An [[l3dt:algorithms:mosaics|automatic disk paging]] system that supports heightfields up to 128k <html>×</html> 128k pixels in size (16 gigapixels) and textures up to 4M <html>×</html> 4M pixels (16 terapixels). //Want to make [[wp>MegaTexture|megatextures]]?// No problem! |
| + | * Support for [[l3dt:userguide:multithreading|multi-core processing]]. |
| * A [[l3dt:userguide:batch|batch generation engine]] for making multiple map projects automatically. | | * A [[l3dt:userguide:batch|batch generation engine]] for making multiple map projects automatically. |
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