L3DT documentation
Large 3D terrain generator

Differences

This shows you the differences between two versions of the page.

l3dt:about [2011/08/02 05:56]
aaron
l3dt:about [2017/08/31 06:39] (current)
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 ==== Calculations and optimisations ==== ==== Calculations and optimisations ====
  
-  * Support for [[l3dt:userguide:multithreading|multi-core processing]]. 
-  * An [[l3dt:algorithms:mosaics|automatic disk paging]] system that supports heightfields up to 128k <html>&times;</html> 128k pixels in size (16 gigapixels) and textures up to 4M <html>&times;</html> 4M pixels (16 terapixels). //Want to make [[wp>MegaTexture|megatextures]]?// No problem! 
   * An automated calculation pipeline that allows you to [[:l3dt:userguide:ops:calcqueue|queue-up]] some or all of your calculations, set the relevant settings, and then walk away while L3DT does its thing. No program baby-sitting is required.    * An automated calculation pipeline that allows you to [[:l3dt:userguide:ops:calcqueue|queue-up]] some or all of your calculations, set the relevant settings, and then walk away while L3DT does its thing. No program baby-sitting is required. 
 +  * An [[l3dt:algorithms:mosaics|automatic disk paging]] system that supports heightfields up to 128k <html>&times;</html> 128k pixels in size (16 gigapixels) and textures up to 4M <html>&times;</html> 4M pixels (16 terapixels). //Want to make [[wp>MegaTexture|megatextures]]?// No problem!
 +  * Support for [[l3dt:userguide:multithreading|multi-core processing]].
   * A [[l3dt:userguide:batch|batch generation engine]] for making multiple map projects automatically.    * A [[l3dt:userguide:batch|batch generation engine]] for making multiple map projects automatically. 
  
 
l3dt/about.txt · Last modified: 2017/08/31 06:39 (external edit)
 
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