L3DT documentation
Large 3D terrain generator

Noise shape (DM parameter)

The 'noise shape' slider in the design map parameters wizard determines whether the random noise applied to the heightfield will be smooth like rolling hills, rough like jagged rocks, or a mix of the two.

This is demonstrated below, where where I've made terrain with noise shapes from 0% (rolling) up to 100% (fractal):

Noise shape Heightfield 3D render
0% (left, rolling) noiseshape_0_3d.jpg
25% noiseshape_25_3d.jpg
50% (centre, default) noiseshape_50_3d.jpg
75% noiseshape_75_3d.jpg
100% (right, jagged) noiseshape_100_3d.jpg

 
l3dt/algorithms/dm/params/noiseshape.txt · Last modified: 2017/08/31 05:20 (external edit)
 
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