L3DT documentation
Large 3D terrain generator

Differences

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l3dt:algorithms:hf [2017/08/31 05:00] (current)
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 +====== Heightfield algorithms ======
  
 +  * Heightfield-generation algorithms
 +    * [[l3dt:algorithms:hf:design_inflate|Design/Inflate]]
 +    * [[l3dt:algorithms:hf:perlin|Perlin]]
 +    * [[l3dt:algorithms:hf:fractal|Fractal]]
 +  * Effects and overlays
 +    * [[l3dt:algorithms:hf:peakrough|Peak-roughening]]
 +    * [[l3dt:algorithms:hf:erosion|Erosion]]
 +    * [[l3dt:algorithms:hf:mountain|Mountains]]
 +    * [[l3dt:algorithms:hf:terrace|Cliffs and terraces]]
 +    * [[l3dt:algorithms:hf:volcano|Volcanos]]
 +    * [[l3dt:algorithms:hf:plateau|Plateaux]]
 +    * [[l3dt:algorithms:hf:inflate|Fractal inflation]]
 +    * [[l3dt:algorithms:hf:fileoverlay|File overlays]]
 
l3dt/algorithms/hf.txt · Last modified: 2017/08/31 05:00 (external edit)
 
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