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l3dt:gallery:showcase:2016 [2016/02/28 14:28] aaron [February: Large terrain test] |
l3dt:gallery:showcase:2016 [2017/08/31 04:27] (current) |
| This image was a test to verify that the Sapphire 3D renderer for the next release of L3DT (v16.0X) will be ready for large terrain. This map was deliberately odd-sized, at 9024 x 14976 pixels, using heightfield resolution of 1m per pixel, and a texture resolution of 4x. The texture itself is 36096 x 59904 pixels, and is split into 8307 tile images, each 512x512 pixels. The view distance in the 3D viewer was a bit under 5 kilometres, and around 256k triangles were rendered per frame. The mountains in the distance are //not// a backdrop; they're part of the 3D terrain. My ancient (pre-2010) hardware was pushing about 3fps. | | This image was a test to verify that the Sapphire 3D renderer for the next release of L3DT (v16.0X) will be ready for large terrain. This map was deliberately odd-sized, at 9024 x 14976 pixels, using heightfield resolution of 1m per pixel, and a texture resolution of 4x. The texture itself is 36096 x 59904 pixels, and is split into 8307 tile images, each 512x512 pixels. The view distance in the 3D viewer was a bit under 5 kilometres, and around 256k triangles were rendered per frame. The mountains in the distance are //not// a backdrop; they're part of the 3D terrain. My ancient (pre-2010) hardware was pushing about 3fps. |
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| ^ Large terrain test ^ | | ^ Large terrain test ^ |
| | [[http://www.bundysoft.com/L3DT/gallery/r16/2016feb29/9024x14976_1m_4xTX.png|{{http://www.bundysoft.com/L3DT/gallery/r16/2016feb29/9024x14976_1m_4xTX_mini.jpg?800}}]] | | | | [[http://www.bundysoft.com/L3DT/gallery/r16/2016feb29/9024x14976_1m_4xTX.png|{{http://www.bundysoft.com/L3DT/gallery/r16/2016feb29/9024x14976_1m_4xTX_mini.jpg?800}}]] | |
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