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Large 3D terrain generator
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v2.3
L3DT release 2.3
Released on the 28th of June, 2005 (
see announcement
)
Changes
New features
Added
perlin heightfield generator
, with support for mosaic maps.
Added thermal erosion stage to design/inflate algorithm.
Added '
file header report
' option, for checking header information in L3DT binary files.
User interface
Added multi-purpose 'Wizard' dialog engine, including:
Open, Import HF, Import DM.
Gen design map and design map parameters.
Gen fractal map.
Gen perlin map.
Water table parameters.
Gen light map and light absorption.
Gen texture map.
Added 'stage list' view to the progress bar window.
Added 'mosaic tile' line overlay in view.
Slightly increased the size of hitherto microscopic slider bars in dialogs for design map pixel edit and pencil tool.
Made salinity map display logarithmic.
Algorithm tweaks and optimisations
Tweaked design-map generation, fluvial erosion settings, terracing settings, and peak overlay settings.
Increased speed of water-table flooding algorithm using tolerance settings, and increased quality by better raster-order optimisations.
File I/O
Added
import design map
option.
Enabled export of water map as HFF, TER, BT, HTF, BMP.
Simplified 'File preferences' dialog, using a tree-view to replace tabs and combo box.
Can now
edit file paths
for L3DT data, VTP Enviro.
Improved '
Export to Enviro
' feature (including no-texture option).
Changed the format of the
map group file
(.mgf), excising all settings into separate
definition file
(.def).
Mosaic scales are unified automatically on save.
Extended mosaic map support for:
Set horiz scale.
Set vert scale + histogram.
Compile texture list.
Bug-fixes
Fixed
mosaic water-flooding bug
—
It only took two years!
Fixed bug in MGF-loader that caused it to fail for map group names with spaces.
Increased thread-safety by disabling load/save options when calculations are under way.
Fixed
CPU throttle
behaviour.
Fixed some bugs in the display.
Structural changes
Increased default mosaic cache size.
Added scripting engine foundations (parsing, declarations and assignments).
Most major user-interface commands are now performed via internal scripting.
Completed VarFactory type handling routines.
Changed type identifier in CVar from string to UINT.
Moved group settings into CVarList class.
L3DTVi2
Added a water texture.
Added a rotate skybox option.
Re-built L3DTVi2 to handle mosaic maps.
l3dt/history/v2.3.txt · Last modified: 2017/08/31 06:10 (external edit)
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