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Added brush size/shape to DM paint tool (last used value is remembered).
Added copy, paste, select all, and deselect area to edit menu.
Added 'Edit→Select area' option (for copy, paste, export).
Enabled water flood tool and water body delete tools for mosaic maps.
MipMapped main window display, for faster rendering of large mosaics.
Threaded map rendering, with cancel button.
Added view shortcuts (1=DM, 2=HF, etc. '~' for cycle.)
Added 'View→Show map area' option.
Added '3D' toolbar option, for opening the ' sapphire' 3D renderer.
Added 'Operations→Heightfield→Edit heightfield in 3D'
Added 'Operations→Heightfield→Filter (diffusion)'
Added 'Operations→Heightfield→Fractal inflate'
Added 'Operations→Alpha maps→Alpha express'
Added 'Operations→Design map→Resize design map'
Added all installed climates to 'climates' menu, allowing direct edit.
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Made cancel button in progress box turn to 'Really?' button after 1st click, requiring 2nd click. This avoids accidental cancellation.
Added 'Export to Atlas' menu option and dialog (note: requires Torque plugin.)
Added move up/down buttons to plugin manager.
Checked for changes in extension dialog before asking for reset.
Enabled wizard presets in standard edition.
Beeps when calc queue is completed (off by default, enabled 'Settings→Local settings', then 'Calc→AutoComplete→BeepWhenDone').
Remembers last used settings in image drape.
Improved accuracy of shadow mapping with light divergence & multi-casting (L3DT Pro only).
Allowed re-sizing of mosaic heightfield.
Added stronger heightfield erosion.
Created thread manager.
'Basic' parallel multithreading:
'Better' parallel multithreading (via threadman):
calc_TN_GenMap
calc_TX_GenMapPro
Used CCriticalSection lock for Get/SetPixel in CMosiacMap when tile allocation is changed.
Used CCriticalSection lock for loading of textures/bump maps in CTexLayer (needs more testing).
Made re-size on export create a temp mosaic (uses less RAM.)
Added option to nuke temp directory on close ('Local→File→DeleteTempDirOnExit') - on by default.
Switched L3DT's temp dir to subdir of TEMP environmental variable (by default, can be changed).
Made option to force MinAlt/MaxAlt in HF image import to apply to 0→255 greyscale range, rather than Imin→Imax range from image. Option is at 'Settings→Local settings→File→Import→Image→UseGreyscaleRange'.
Allowed other file types to open from MRU (RUN, DEF. XML, HFF, etc - like proc cmd line).
Changed summary file extension back to HTML.
Removed RLE from WMF.
Re-used WMF for TWM (that's one less format!)
Removed mosaic sub-sample code (replaced by mipmapping).
Added georeferencing support for BT and HF2/HFZ formats.
Debugged prog display on erosion routine for odd sizes (256×163 design maps, with mosaic HF tile size of 1536.)
Fixed bug in resize code that called GetMinMaxScale on non-HF/WM maps ( see thread.)
Fixed overlay of plateaux on map edges.
Fixed resizing of non-square maps.
Fixed path handling when land type textures are on a different drive.
Fixed displayed map size in light/texture wizards.
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Fixed high-res mipmapped drape (thanks: Leon.)
Fixed preservation of extents HF resizing (was preserving scaling instead.)
Redraw design map after 'Operations > Design map > Generate from HF'
Fixed mip-map bounds checking in CMapWrap::SetPixel.
Fixed tool view-mode checking (DM, WM, etc.)
Fixed split to mosaic.
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Debug atFilterAM on climates other than temperate.
Add more hacks to make mosaic HF/WM work in L3DTVi2.
Fixed offset and null x-max, y-max edges in import DM.
Fixed refresh DM of when using design map schemes dialog.
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Fixed shadow offset with high-res normals/light-map.
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Fixed incorrect climate selection when no AM present ( see this post)
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Fixed alpha layer depth selection in L3DT SE.
Fix bump-mapping of flat terrain (thanks Ryan!) 1)
Moved settings to %APPDATA% (for non-admin privileges) .
Made settings more easily transferable between versions.
Added logfile link in start menu.
Added shell file associations for PROJ, MMF, ZEO, HFF, HF2, HFZ, TER (optional), BT (optional).
Made 'L3DT for Torque' version.
Allowed plugins to add functions to L3DT.
Allowed plugins to add menu options to L3DT.
Allowed L3DT to dynamically add zeolite functions.
Added ExtGetApiVersion to CExtAPI.h.
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Caught exceptions thrown in plugin functions.
Removed MFC dependence of CExtAPI (not derived from CObject, doesn't use AfxMessageBox)
Threading:
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Allowed plugins to determine whether their menu items should fun in threads, using menu_InsertItemEx.
Made VarID_Climate, VarID_LandType and VarID_vector3f editable by var_EditUI
CzVar
CzList
CzStr
CzMap
CzFormat
CzComboSel
CzProgBox
CzBuffer
CzFunc
CzColour
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