Table of Contents
The layer editorThe Layer editor window, shown below, is opened via the Edit button in the material editor window.
The various settings and controls are described below: Texture settingsTexture file nameThe filename of the texture image for this layer. Valid file types include BMP, JPG/JPEG, PNG, TGA and DDS. All files should be in the following directory or subdirectories thereof:
Texture weightingThe weighting of this texture layer as a fraction of the final texture output. The weightings of all texture layers in each material are adjusted automatically so that they sum to 1, to avoid texture saturation/colour clipping. Texture blend mode
Bump map settingsBump map file nameThe filename of the bump-map image for this layer. For information of bump-mapping, see the light-mapping algorithms page. For information on generating bump-maps, see this tutorial. Bump map weightingSame as for texture weighting, above. Resolution settingsThe resolution settings determine how the texture/bump-map layer is stretched horizontally when applied to the final texture or normals map. Set res.Set res. is the horizontal stretch ratio of the texture layer. It takes on a different meaning depending on the value of the relative to TX/HF ratio checkbox: If 'relative to TX/HF ratio' is false...…the texture scaling is relative to the heightfield. This means that:
If 'relative to TX/HF ratio' is true...…the texture scaling is relative to the texture map. This means that:
Min. res.The minimum TX/HF resolution2) for which this texture layer will be used. A value of zero or less implies the texture will be used for all TX/HF ratios. Max. res.The maximum TX/HF resolution for which this texture layer will be used (compare with Min. res., above). Relative to TX/HFConsult Set res., above. Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
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