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l3dt:userguide:io:export:overlapped_tiles [2014/11/08 09:32] aaron [Tile size] |
l3dt:userguide:io:export:overlapped_tiles [2017/08/31 05:57] (current) |
| Please note that the exporter will automatically resize the map to completely fill all tiles. If this is necessary for your map and choice of tile size, you will be prompted to confirm or cancel. | | Please note that the exporter will automatically resize the map to completely fill all tiles. If this is necessary for your map and choice of tile size, you will be prompted to confirm or cancel. |
| </note> | | </note> |
| + | |
| + | ===== Format file names for Unreal ===== |
| + | |
| + | By default, L3DT formats file names of the tiles with suffixes of the form "_x0y0.xyz", where the digit(s) following //x// and //y// indicate the x and y coordinates of the tile in the mosaic map. The //Format file names for Unreal// checkbox changes the formatting to match the format expected by UE4, which is "_x0_y0.xyz" (i.e. an underscore between the x and y coordinates). |