This shows you the differences between two versions of the page.
Link to this comparison view
— |
l3dt:userguide:newmap:fractal [2017/08/31 04:36] (current) |
| + | ====== Making a new 'fractal heightmap' project ====== |
| + | |
| + | //Note: //This page follows-on from [[l3dt:userguide:newmap|making a new project]] page. |
| + | |
| + | The //Fractal parameters// wizard pane (below) is very simple, which reflects the fact that L3DT's [[l3dt:algorithms:hf:fractal|fractal algorithm]] is itself very simple. |
| + | |
| + | {{ l3dt:userguide:wizards:fractal.png }} |
| + | |
| + | * The map must be a square power of two, ranging from 128 × 128 to 8192 × 8192 pixels. |
| + | * A low //Fractal persistence// value makes the terrain smoother, and a larger value rougher. The recommended range is ~ 0.45 to 0.65. |
| + | * If you select the //Edge wrapping// option, the top/bottom and left/right borders will wrap seamlessly, giving infinitely repeatable terrain. |
| + | |
| | | |