L3DT documentation
Large 3D terrain generator

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l3dt:userguide:ops:calcqueue [2013/08/22 00:20]
127.0.0.1 external edit
l3dt:userguide:ops:calcqueue [2017/08/31 07:08] (current)
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 <note> <note>
 Each time you open the wizard, it will determine which calculations you have and have not done, and automatically activate that which is next. Each time you open the wizard, it will determine which calculations you have and have not done, and automatically activate that which is next.
 +</note>
 +
 +===== Design map =====
 +
 +If the 'Design map' checkbox is checked, L3DT will generate the design map using the settings previously entered in the 'Heightfield size', 'Design map size', and 'Design map parameters' wizard panes ([[l3dt:userguide:newmap:design_inflate|see user guide]]). 
 +
 +This option is not available in projects that do not contain a design map (e.g. [[l3dt:userguide:newmap:fractal]], [[l3dt:userguide:newmap:perlin]], or [[l3dt:userguide:io:import:hf|imported heightfields]]), or where the design map was not automatically generated (e.g. [[l3dt:userguide:newmap:design_inflate_blank|blank design map]], or [[l3dt:userguide:io:import:dm|imported design maps]]).
 +
 +===== Heightfield =====
 +
 +If the 'Heightfield' checkbox is checked, L3DT will generate the heightfield using the algorithm chosen in the [[l3dt:userguide:newmap|Select project type]] wizard, and the settings from the relevant wizard panes (e.g. [[l3dt:userguide:newmap:design_inflate|design/inflate]], [[l3dt:userguide:newmap:fractal|fractal]], [[l3dt:userguide:newmap:perlin|perlin]]). 
 +
 +This option is not available in projects where the heightfield was not automatically generated (e.g. [[l3dt:userguide:newmap:blank_hf|blank heightfield]], or [[l3dt:userguide:io:import:hf|imported heightfields]]).
 +
 +===== Water map =====
 +
 +If the 'Water map' checkbox is checked, the [[l3dt:userguide:ops:wm|Water flooding]] pane will be added to the wizard, which allows you to flood a water plane, generate lakes at different elevations, calculate the water table, etc. 
 +
 +This option will be enabled if the heightfield already exists in the project, or if the 'Heightfield' checkbox is checked in this wizard. 
 +
 +===== Attributes map =====
 +
 +If the 'Attributes map' checkbox is checked, the [[l3dt:userguide:ops:am:genmap|Attributes map calc.]] pane will be added to the wizard, which allows you to calculate the [[l3dt:reference:maps:am|attributes map]], which is a map of the distribution of land types. 
 +
 +This option will be enabled if the heightfield already exists in the project, or if the 'Heightfield' checkbox is checked in this wizard. 
 +
 +===== Terrain normals =====
 +
 +If the 'Terrain normals' checkbox is checked, the [[l3dt:userguide:ops:tn|Terrain normals]] pane will be added to the wizard, which allows you to calculate the [[l3dt:reference:maps:tn|terrain normals map]], which is a map of the [[wp>Normal_(geometry)|surface normal vectors]] that is used for the light map calculation. 
 +
 +
 +This option will be enabled if the heightfield already exists in the project, or if the 'Heightfield' checkbox is checked in this wizard. 
 +
 +===== Light map =====
 +
 +If the 'Light map' checkbox is checked, the [[l3dt:userguide:ops:lm|Light mapping]] pane will be added to the wizard, which allows you to calculate the [[l3dt:reference:maps:lm|light map]], which is a map of the light intensity over the surface of the terrain. 
 +
 +This option will be enabled if the heightfield and terrain normals maps already exists in the project, or if the 'Heightfield' and 'Terrain normals' checkboxes are checked in this wizard. 
 +
 +===== Texture map =====
 +
 +If the 'Texture map' checkbox is checked, the [[l3dt:userguide:ops:tx|Texture settings]] pane will be added to the wizard, which allows you to calculate the [[l3dt:reference:maps:tx|texture map]], which is a map of the colour of the surface of the terrain. 
 +
 +This option will be enabled if the attributes map already exists in the project, or if the 'Attributes map' checkbox is checked in this wizard. 
 +
 +===== Finalisation =====
 +
 +The 'Finalisation' checkbox will add the [[l3dt:userguide:ops:finalisation|finalisation pane]] to the wizard, which allows you to queue up user-defined actions to run after the map calculation has finished, such as saving the project, running a script/graph, or putting the computer to sleep.
 +
 +<note>
 +The finalisation wizard was added in L3DT 16.05 build 2, on the 10th of May 2016. It is not available in earlier versions. 
 </note> </note>
 
l3dt/userguide/ops/calcqueue.txt · Last modified: 2017/08/31 07:08 (external edit)
 
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