l3dt:userguide:ops:calcqueue [2013/08/22 00:20] 127.0.0.1 external edit |
l3dt:userguide:ops:calcqueue [2017/08/31 07:08] (current) |
| <note> | | <note> |
| Each time you open the wizard, it will determine which calculations you have and have not done, and automatically activate that which is next. | | Each time you open the wizard, it will determine which calculations you have and have not done, and automatically activate that which is next. |
| + | </note> |
| + | |
| + | ===== Design map ===== |
| + | |
| + | If the 'Design map' checkbox is checked, L3DT will generate the design map using the settings previously entered in the 'Heightfield size', 'Design map size', and 'Design map parameters' wizard panes ([[l3dt:userguide:newmap:design_inflate|see user guide]]). |
| + | |
| + | This option is not available in projects that do not contain a design map (e.g. [[l3dt:userguide:newmap:fractal]], [[l3dt:userguide:newmap:perlin]], or [[l3dt:userguide:io:import:hf|imported heightfields]]), or where the design map was not automatically generated (e.g. [[l3dt:userguide:newmap:design_inflate_blank|blank design map]], or [[l3dt:userguide:io:import:dm|imported design maps]]). |
| + | |
| + | ===== Heightfield ===== |
| + | |
| + | If the 'Heightfield' checkbox is checked, L3DT will generate the heightfield using the algorithm chosen in the [[l3dt:userguide:newmap|Select project type]] wizard, and the settings from the relevant wizard panes (e.g. [[l3dt:userguide:newmap:design_inflate|design/inflate]], [[l3dt:userguide:newmap:fractal|fractal]], [[l3dt:userguide:newmap:perlin|perlin]]). |
| + | |
| + | This option is not available in projects where the heightfield was not automatically generated (e.g. [[l3dt:userguide:newmap:blank_hf|blank heightfield]], or [[l3dt:userguide:io:import:hf|imported heightfields]]). |
| + | |
| + | ===== Water map ===== |
| + | |
| + | If the 'Water map' checkbox is checked, the [[l3dt:userguide:ops:wm|Water flooding]] pane will be added to the wizard, which allows you to flood a water plane, generate lakes at different elevations, calculate the water table, etc. |
| + | |
| + | This option will be enabled if the heightfield already exists in the project, or if the 'Heightfield' checkbox is checked in this wizard. |
| + | |
| + | ===== Attributes map ===== |
| + | |
| + | If the 'Attributes map' checkbox is checked, the [[l3dt:userguide:ops:am:genmap|Attributes map calc.]] pane will be added to the wizard, which allows you to calculate the [[l3dt:reference:maps:am|attributes map]], which is a map of the distribution of land types. |
| + | |
| + | This option will be enabled if the heightfield already exists in the project, or if the 'Heightfield' checkbox is checked in this wizard. |
| + | |
| + | ===== Terrain normals ===== |
| + | |
| + | If the 'Terrain normals' checkbox is checked, the [[l3dt:userguide:ops:tn|Terrain normals]] pane will be added to the wizard, which allows you to calculate the [[l3dt:reference:maps:tn|terrain normals map]], which is a map of the [[wp>Normal_(geometry)|surface normal vectors]] that is used for the light map calculation. |
| + | |
| + | |
| + | This option will be enabled if the heightfield already exists in the project, or if the 'Heightfield' checkbox is checked in this wizard. |
| + | |
| + | ===== Light map ===== |
| + | |
| + | If the 'Light map' checkbox is checked, the [[l3dt:userguide:ops:lm|Light mapping]] pane will be added to the wizard, which allows you to calculate the [[l3dt:reference:maps:lm|light map]], which is a map of the light intensity over the surface of the terrain. |
| + | |
| + | This option will be enabled if the heightfield and terrain normals maps already exists in the project, or if the 'Heightfield' and 'Terrain normals' checkboxes are checked in this wizard. |
| + | |
| + | ===== Texture map ===== |
| + | |
| + | If the 'Texture map' checkbox is checked, the [[l3dt:userguide:ops:tx|Texture settings]] pane will be added to the wizard, which allows you to calculate the [[l3dt:reference:maps:tx|texture map]], which is a map of the colour of the surface of the terrain. |
| + | |
| + | This option will be enabled if the attributes map already exists in the project, or if the 'Attributes map' checkbox is checked in this wizard. |
| + | |
| + | ===== Finalisation ===== |
| + | |
| + | The 'Finalisation' checkbox will add the [[l3dt:userguide:ops:finalisation|finalisation pane]] to the wizard, which allows you to queue up user-defined actions to run after the map calculation has finished, such as saving the project, running a script/graph, or putting the computer to sleep. |
| + | |
| + | <note> |
| + | The finalisation wizard was added in L3DT 16.05 build 2, on the 10th of May 2016. It is not available in earlier versions. |
| </note> | | </note> |