L3DT documentation
Large 3D terrain generator

Differences

This shows you the differences between two versions of the page.

l3dt:userguide:ops:tx [2011/01/13 03:52]
127.0.0.1 external edit
l3dt:userguide:ops:tx [2017/08/31 05:37] (current)
Line 12: Line 12:
  
   * With //use light map// enabled L3DT will bake the [[l3dt:reference:maps:lm|light map]] onto the [[l3dt:reference:maps:tx|texture]]. Otherwise the texture will be unlit.   * With //use light map// enabled L3DT will bake the [[l3dt:reference:maps:lm|light map]] onto the [[l3dt:reference:maps:tx|texture]]. Otherwise the texture will be unlit.
-  * With //interpolate textures// enabled L3DT will texture the map by interpolating the textures defined in the relevant [[l3dt:reference:glossary#climate]]. If this option is unchecked, L3DT will use the generic land colour defined for each land type((//I don't know why this option is still here; it should always be on.//)).+  * With //interpolate textures// enabled L3DT will texture the map by interpolating the textures defined in the relevant [[l3dt:algorithms:cli:climate]]. If this option is unchecked, L3DT will use the generic land colour defined for each land type((//I don't know why this option is still here; it should always be on.//)).
   * To use strata effects such as those seen in the desert climate ([[bundynews>l3dt:2006:may:23|see example]]), enable the //Allow strata overlays// checkbox. This has no effect in climates that do not have defined strata layers.    * To use strata effects such as those seen in the desert climate ([[bundynews>l3dt:2006:may:23|see example]]), enable the //Allow strata overlays// checkbox. This has no effect in climates that do not have defined strata layers. 
   * To smoothly blend the interface between the textures of different land types, enable the //Max. anti-aliasing// checkbox and set the slider to the desired anti-aliasing level (measured in pixel radius). Anti-aliasing is slow, but it is required when using textures that are larger in size than the attributes map.    * To smoothly blend the interface between the textures of different land types, enable the //Max. anti-aliasing// checkbox and set the slider to the desired anti-aliasing level (measured in pixel radius). Anti-aliasing is slow, but it is required when using textures that are larger in size than the attributes map. 
 
l3dt/userguide/ops/tx.txt · Last modified: 2017/08/31 05:37 (external edit)
 
Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
Recent changes RSS feed Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki