L3DT documentation
Large 3D terrain generator

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l3dt:userguide:ops:wm [2011/01/13 03:52]
127.0.0.1 external edit
l3dt:userguide:ops:wm [2017/08/31 05:48] (current)
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 ===== Auto-flooding lakes ===== ===== Auto-flooding lakes =====
  
-Similar to [[#auto-flooding sea]], L3DT can automatically flood lake swherever the [[l3dt:reference:maps:dm|design map]] has a non-zero 'lakes' parameter. This may be done either by using the //auto flood lakes// option in the [[#Flooding the water map|water-flooding wizard]], or by using the '//Operations->Water map->Auto flood lakes//' option in the menu. +Similar to [[#auto-flooding sea]], L3DT can automatically flood lakes wherever the [[l3dt:reference:maps:dm|design map]] has a non-zero 'lakes' parameter. This may be done either by using the //auto flood lakes// option in the [[#Flooding the water map|water-flooding wizard]], or by using the '//Operations->Water map->Auto flood lakes//' option in the menu. 
  
 If you are unhappy with the lakes you may delete individual lakes using the '[[l3dt:userguide:tools:wm_delete|delete water body]]' mouse mode, or clear the whole lot by selecting the '//File->Close->Water map//' menu option. If you are unhappy with the lakes you may delete individual lakes using the '[[l3dt:userguide:tools:wm_delete|delete water body]]' mouse mode, or clear the whole lot by selecting the '//File->Close->Water map//' menu option.
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 =====Flooding the water-table ===== =====Flooding the water-table =====
  
-The subterranean water table is required for assigning the land types in the attributes map (see the [[l3dt:algorithms:cli:am_algo|algorithms page]] for details). The water table is calculated via the //water table modelling// wizard, shown below. This dialog is opened by enabling the //calculate water-table// option in the [[#flooding_the_water_map|water flooding]] wizard, or by selecting the '//Operations→Water map→Flood water-table//' option from the menu.+The subterranean water table is required for assigning the land types in the attributes map (see the [[l3dt:algorithms:cli:am_algo|algorithms page]] for details). The water table is calculated via the //water table modelling// wizard, shown below. This window is opened by enabling the //calculate water-table// option in the [[#flooding_the_water_map|water flooding]] wizard, or by selecting the '//Operations->Water map->Flood water-table//' option from the menu.
  
 {{ l3dt:userguide:wizards:wtable.png }} {{ l3dt:userguide:wizards:wtable.png }}
  
-This dialog box exposes the base-level modelling parameters of the water map calculation, which are described - poorly - on the [[l3dt:algorithms:wm#water_table_and_salinity_mapping|algorithms page]]. The default parameters were entirely arbitrary (the old 'what looks right' factor), so if you want to change the settings please feel free.+This window exposes the base-level modelling parameters of the water map calculation, which are described - poorly - on the [[l3dt:algorithms:wm#water_table_and_salinity_mapping|algorithms page]]. The default parameters were entirely arbitrary (the old 'what looks right' factor), so if you want to change the settings please feel free.
  
 <note> <note>
 
l3dt/userguide/ops/wm.txt · Last modified: 2017/08/31 05:48 (external edit)
 
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