l3dt:userguide:ops:wm [2011/01/13 03:52] 127.0.0.1 external edit |
l3dt:userguide:ops:wm [2017/08/31 05:48] (current) |
| ===== Auto-flooding lakes ===== | | ===== Auto-flooding lakes ===== |
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- | Similar to [[#auto-flooding sea]], L3DT can automatically flood lake swherever the [[l3dt:reference:maps:dm|design map]] has a non-zero 'lakes' parameter. This may be done either by using the //auto flood lakes// option in the [[#Flooding the water map|water-flooding wizard]], or by using the '//Operations->Water map->Auto flood lakes//' option in the menu. | + | Similar to [[#auto-flooding sea]], L3DT can automatically flood lakes wherever the [[l3dt:reference:maps:dm|design map]] has a non-zero 'lakes' parameter. This may be done either by using the //auto flood lakes// option in the [[#Flooding the water map|water-flooding wizard]], or by using the '//Operations->Water map->Auto flood lakes//' option in the menu. |
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| If you are unhappy with the lakes you may delete individual lakes using the '[[l3dt:userguide:tools:wm_delete|delete water body]]' mouse mode, or clear the whole lot by selecting the '//File->Close->Water map//' menu option. | | If you are unhappy with the lakes you may delete individual lakes using the '[[l3dt:userguide:tools:wm_delete|delete water body]]' mouse mode, or clear the whole lot by selecting the '//File->Close->Water map//' menu option. |
| =====Flooding the water-table ===== | | =====Flooding the water-table ===== |
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- | The subterranean water table is required for assigning the land types in the attributes map (see the [[l3dt:algorithms:cli:am_algo|algorithms page]] for details). The water table is calculated via the //water table modelling// wizard, shown below. This dialog is opened by enabling the //calculate water-table// option in the [[#flooding_the_water_map|water flooding]] wizard, or by selecting the '//Operations→Water map→Flood water-table//' option from the menu. | + | The subterranean water table is required for assigning the land types in the attributes map (see the [[l3dt:algorithms:cli:am_algo|algorithms page]] for details). The water table is calculated via the //water table modelling// wizard, shown below. This window is opened by enabling the //calculate water-table// option in the [[#flooding_the_water_map|water flooding]] wizard, or by selecting the '//Operations->Water map->Flood water-table//' option from the menu. |
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| {{ l3dt:userguide:wizards:wtable.png }} | | {{ l3dt:userguide:wizards:wtable.png }} |
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- | This dialog box exposes the base-level modelling parameters of the water map calculation, which are described - poorly - on the [[l3dt:algorithms:wm#water_table_and_salinity_mapping|algorithms page]]. The default parameters were entirely arbitrary (the old 'what looks right' factor), so if you want to change the settings please feel free. | + | This window exposes the base-level modelling parameters of the water map calculation, which are described - poorly - on the [[l3dt:algorithms:wm#water_table_and_salinity_mapping|algorithms page]]. The default parameters were entirely arbitrary (the old 'what looks right' factor), so if you want to change the settings please feel free. |
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| <note> | | <note> |