L3DT documentation
Large 3D terrain generator

buffer_Free

Description

Release the memory allocated in a buffer (see buffer_Init).

Function prototype

bool CExtAPI::buffer_Free(ZVAR hBuffer);

Arguments

Name Type Comment
hBuffer ZVAR A handle to a buffer variable, the memory of which is to be de-allocated.

Return value

False if the buffer is uninitialised or an error occurred, and true otherwise.

Comments

None.

 
zeolite/functions/buffer_free.txt · Last modified: 2017/08/31 05:02 (external edit)
 
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