L3DT documentation
Large 3D terrain generator



Create local copy of a map tile's memory handles, so that calls to CzMapTile::GetPixel and CzMapTile::SetPixel do not need to make API calls, and thereby execute more quickly.


Declaration CzMapTile.h
Implementation CzMapTile.cpp

Function prototype

bool CzMapTile::OpenDirectInterface();



Return value

True if successful, and false if an error occurred (consult event log for reason).


Please note that if you make changes to the tile data after calling CzMapTile::OpenDirectInterface, you need to call CzMapTile::MarkChanged, or the changes may be lost when the tile is paged to disk.

zeolite/functions/czmaptile_opendirectinterface.txt · Last modified: 2017/08/31 07:31 (external edit)
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