L3DT documentation
Large 3D terrain generator



Set the contents of a string variable using a a C-style string handle.

Function prototype

bool CzStr::SetText(const char* lpTextStr);


Name Type Comment
lpTextStr const char* A handle to a C-style string, the value of which is to be stored in the CzStr object.

Return value

False if an error occurred, and true otherwise.



zeolite/functions/czstr_settext.txt · Last modified: 2017/08/31 04:43 (external edit)
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