L3DT documentation
Large 3D terrain generator



Retrieve the selected directory name from a directory selector variable (VarID_dirsel).

Function prototype

const char* CExtAPI::dirsel_GetDirname(ZVAR hDirSel);


Name Type Comment
hDirSel ZVAR A ZVAR handle to a VarID_dirsel variable, the selected directory name of which is to be retrieved.

Return value

A valid, null-terminated C-style string containing the selected directory name, or a null pointer if an error occurred.

If successful, the return value will be the full path to the selected directory.



zeolite/functions/dirsel_getdirname.txt · Last modified: 2017/08/31 04:22 (external edit)
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