L3DT documentation
Large 3D terrain generator

map_CombineMosaic

Description

Combine a mosaic map into an un-tiled 'all-in-RAM' map.

Function prototype

bool CExtAPI::map_CombineMosaic(ZMAP hMap);

Arguments

Name Type Comment
hMap ZMAP A handle to the map variable that shall be converted from a mosaic map to an all-in-RAM map.

Return value

False if an error occurred, and true otherwise.

Comments

This function is only available in L3DT Professional.

 
zeolite/functions/map_combinemosaic.txt · Last modified: 2017/08/31 04:51 (external edit)
 
Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
Recent changes RSS feed Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki