L3DT documentation
Large 3D terrain generator

zbuffer_MemSize

Description

Determine the total number of bytes allocated in the buffer.

Files

Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

long zbuffer_MemSize(ZVAR hBuffer);

Arguments

Name Type Comment
hBuffer ZVAR A handle to a buffer variable, from which the total memory allocation (in bytes) is to be determined.

Return value

A positive integer representing the total number of bytes allocated in the buffer, or zero if the buffer is uninitialised or an error occurred.

Comments

This function is equivalent to the product of the outputs from zbuffer_nItems and zbuffer_ItemSize.

 
zeolite/functions/zbuffer_memsize.txt · Last modified: 2017/08/31 04:16 (external edit)
 
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