L3DT documentation
Large 3D terrain generator



Retrieve the number of items allocated in a buffer, as set by zbuffer_Init or zbuffer_InitByType.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

long zbuffer_nItems(ZVAR hBuffer);


Name Type Comment
hBuffer ZVAR A handle to a buffer variable, from which the number of items contained are to be determined.

Return value

Zero if the buffer is uninitialised or an error occurred, and otherwise a positive integer representing the number of items allocated in the buffer.



zeolite/functions/zbuffer_nitems.txt · Last modified: 2017/08/31 07:20 (external edit)
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