L3DT documentation
Large 3D terrain generator

zbuffer_SetValue

Description

Set the value of an item in a buffer.

Files

Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zbuffer_SetValue(ZVAR hBuf, long index, void* pValue);

Arguments

Name Type Comment
hBuf ZVAR A ZVAR handle to a buffer variable.
index long The zero-based index of the item to be set.
pValue void* A pointer to the value to be copied.

Return value

False if an error occurred, and true otherwise.

Comments

None.

 
zeolite/functions/zbuffer_setvalue.txt · Last modified: 2017/08/31 05:21 (external edit)
 
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