L3DT documentation
Large 3D terrain generator



Retrieve the selected directory name from a directory selector variable (VarID_dirsel).


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zdirsel_GetPathA(ZVAR hDirSel, ZSTR hReturnStr);


Name Type Comment
hDirSel ZVAR A ZVAR handle to a VarID_dirsel variable, the selected directory name of which is to be retrieved.
hReturnStr ZSTR A ZSTR handle to a string variable that is to receive the full path to the selected directory.

Return value

False if an error occurred, and true otherwise.



zeolite/functions/zdirsel_getpatha.txt · Last modified: 2017/08/31 05:43 (external edit)
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