L3DT documentation
Large 3D terrain generator

zformat_Create

Description

Create an instance of a file format handler for a particular project map. This function, or zformat_CreateGeneric, must be called at least once by a file input/output plugin before it can be used to save or load map files.

Files

Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

ZFORMAT zformat_Create(const char* lpMapName, const char* lpLongName, const char* lpFileExt, const char* lpNativeProgramName);

Arguments

Name Type Comment
lpMapName const char* A pointer to a C-style string, containing a valid map name (see comments).
lpLongName const char* A pointer to a C-style string, containing the full display name of the format (e.g. “L3DT Design map File”).
lpFileExt const char* A pointer to a C-style string, containing the file extension (e.g. “dmf”).
lpFileExt const char* A pointer to a C-style string, containing the nameof the program to which this format is considered native (e.g. “L3DT”).

Return value

Null if an error occurred or the format already existed, and otherwise a valid ZFORMAT handle.

Comments

Valid project map names currently include:

  • “Design map”
  • “Heightfield”
  • “Water map”
  • “Salinity map”
  • “Attributes map”
  • “Terrain normals”
  • “Light map”
  • “Texture map”

More will be added in future.

Example

// create my format
ZFORMAT hFormat = zformat_Create("Design map", "L3DT Design Map File", "dmf", "L3DT");
if(!hFormat) {
  // do nothing; this probably means the format already exists.
} else {
  // set the flags
  zformat_SetFlags(hFormat, 
    ZFORMAT_FLAG_NATIVE|
    ZFORMAT_FLAG_MOSAIC|
    ZFORMAT_FLAG_LOAD|
    ZFORMAT_FLAG_SAVE|
    ZFORMAT_FLAG_LOADTILE|
    ZFORMAT_FLAG_SAVETILE); // native I/O and mosaic
}
 
zeolite/functions/zformat_create.txt · Last modified: 2017/08/31 04:16 (external edit)
 
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