L3DT documentation
Large 3D terrain generator



Create a variable in a list.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

ZVAR zlist_CreateItem(ZLIST hList, long VarID, const char* lpVarName);


Name Type Comment
hList ZLIST A ZLIST handle, to which an item will be added.
VarID long The VarID of the new item.
lpVarName const char* The name of the new item. If null, the variable is unnamed.

Return value

Null if an error occurred, and a valid ZVAR handle otherwise.



zeolite/functions/zlist_createitem.txt · Last modified: 2017/08/31 04:56 (external edit)
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