L3DT documentation
Large 3D terrain generator



Combine a mosaic map into an un-tiled 'all-in-RAM' map, with a map allocation mode of MAPALLOC_RAM (see zmap_GetAllocMode).


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_CombineMosaic(ZMAP hMap);


Name Type Comment
hMap ZMAP A ZMAP handle to the map variable that shall be converted from a mosaic map to an all-in-RAM map.

Return value

False if an error occurred, and true otherwise.


This function is not available in L3DT Standard Edition.

zeolite/functions/zmap_combinemosaic.txt · Last modified: 2017/08/31 05:33 (external edit)
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