L3DT documentation
Large 3D terrain generator



Retrieve the busy flag for a map. Please see zmap_SetBusyFlag for the meaning of this flag.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_GetBusyFlag(ZMAP hMap);


Name Type Comment
hMap ZMAP A ZMAP handle to a map variable, the busy flag of which is to be retrieved.

Return value

True if:

  • hMap points to a valid map variable, and;
  • The map is allocated, and;
  • The map is marked as busy, and;
  • No errors occurred.

False otherwise.



zeolite/functions/zmap_getbusyflag.txt · Last modified: 2017/08/31 04:52 (external edit)
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