L3DT documentation
Large 3D terrain generator



Retrieve the state of a flag for a map. See zmap_SetFlag for the list of supported flags, and their meanings.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_GetFlag(ZMAP hMap, long FlagID);


Name Type Comment
hMap ZMAP A ZMAP handle to a map, a flag of which is to be retrieved.
FlagID long The ID of the flag to be retrieved. See zmap_SetFlag for allowed values.

Return value

True if the flag exists, and false otherwise.


Please refer to zmap_SetFlag for comments regarding the meaning of these flags.

zeolite/functions/zmap_getflag.txt · Last modified: 2017/08/31 04:17 (external edit)
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