L3DT documentation
Large 3D terrain generator

zmap_GetFormat

Description

Retrieve the file format used to save a given map to disk.

Files

Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

ZFORMAT zmap_GetFormat(ZMAP hMap);

Arguments

Name Type Comment
hMap ZMAP A ZMAP handle to a map variable, the saved file format of which is to be retrieved.

Return value

A null handle if the map has not been saved or an error occurred, and a valid non-null ZFORMAT handle otherwise.

Comments

None.

 
zeolite/functions/zmap_getformat.txt · Last modified: 2017/08/31 07:14 (external edit)
 
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