L3DT documentation
Large 3D terrain generator



Get the mosaic flag for a map, which states whether it is tiled or not.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_GetMosaicFlag(ZMAP hMap);


Name Type Comment
hMap ZMAP A ZMAP handle to the map, the mosaic flag of which is to be retrieved.

Return value

True if:

  • hMap points to a valid map object, and;
  • The map is allocated as a mosaic, with an allocation mode of either MAPALLOC_MOSAIC, MAPALLOC_MOSAIC_TEMP, MAPALLOC_MOSAIC_SYSPAGEFILE, or MAPALLOC_MOSAIC_MEMMAPFILE (see zmap_GetAllocMode).

False otherwise.



zeolite/functions/zmap_getmosaicflag.txt · Last modified: 2017/08/31 04:56 (external edit)
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