L3DT documentation
Large 3D terrain generator



Retrieve a handle to a tile in a mosaic map.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

void* zmap_GetMosaicTile(ZMAP hMap, long tx, long ty);


Name Type Comment
hMap ZMAP A ZMAP handle to a map, a tile of which is to be retrieved.
tx long The x-coordinate of the tile.
ty long The y-coordinate of the tile.

Return value

A null handle if:

  • The map is not a mosaic,
  • The tile coordinates are invalid, or;
  • An unspecified error occurred.

A valid (non-null) tile handle otherwise.


The handle returned by map_GetMosaicTile is not a handle to the raw memory buffer of the tile. Use ztile_GetDataPtr for this.

zeolite/functions/zmap_getmosaictile.txt · Last modified: 2017/08/31 05:53 (external edit)
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