L3DT documentation
Large 3D terrain generator



Get the value of a pixel in a map.


Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_GetPixel(ZMAP hMap, long x, long y, void* pValue);


Name Type Comment
hMap ZMAP A ZMAP handle to a map, the pixel of which is to be retrieved.
x long The x-coordinate of the pixel.
y long The y-coordinate of the pixel.
pValue void* A pointer (of unknown type) to the user-supplied entity that shall receive the pixel value.

Return value

False if an error occurred, and true otherwise.




int nx = zmap_GetWidth(hMap);
int ny = zmap_GetHeight(hMap);

// check the map type before messing with pixels
  return false;

float val;

// step through all pixels
for(int j=0; j<ny; j++) {
  for(int i=0; i<nx; i++) {
    if(!zmap_GetPixel(hMap, i, j, &val)) // get the pixel value
      return false;
    val+=10.0f; // increment the value by 10

    if(!zmap_SetPixel(hMap, i, j, &val)) // set the pixel value again
      return false;

return true;
zeolite/functions/zmap_getpixel.txt · Last modified: 2017/08/31 07:29 (external edit)
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