L3DT documentation
Large 3D terrain generator

zmap_LoadMosaic

Description

Load a mosaic map.

Files

Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_LoadMosaic(ZMAP hMap, const char* lpMosaicFileName);

Arguments

Name Type Comment
hMap ZMAP A ZMAP handle to the map that shall be loaded from disk.
lpMosaicFileName const char* A handle to a C-style string containing the full path-name of the mosaic master file to be loaded.

Return value

False if an error occurred, and true otherwise.

Comments

None.

 
zeolite/functions/zmap_loadmosaic.txt · Last modified: 2017/08/31 05:15 (external edit)
 
Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
Recent changes RSS feed Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki