L3DT documentation
Large 3D terrain generator

zmap_SaveMosaic

Description

Save all tiles in a mosaic map to disk (closes RAM cache).

Files

Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_SaveMosaic(ZMAP hMap);

Arguments

Name Type Comment
hMap ZMAP A ZMAP handle to the map that is to be saved.

Return value

False if an error occurred, and true otherwise.

Comments

None.

 
zeolite/functions/zmap_savemosaic.txt · Last modified: 2017/08/31 04:18 (external edit)
 
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