L3DT documentation
Large 3D terrain generator

zmap_SaveMosaicAs

Description

Re-save a mosaic, and all its tiles, with a new name/path.

Files

Declaration Zeolite.h
Implementation Zeolite.cpp

Function prototype

bool zmap_SaveMosaicAs(ZMAP hMap, const char* lpFileName);

Arguments

Name Type Comment
hMap ZMAP A ZMAP handle to the mosaic map to be re-saved.
lpFileName const char* A pointer to a C-style string containing the full path an extension of the new mosaic master file.

Return value

False if an error occurred, and true otherwise.

Comments

None.

 
zeolite/functions/zmap_savemosaicas.txt · Last modified: 2017/08/31 06:18 (external edit)
 
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